Miyamoto was not a fan of the artistic style in Zelda: Wind Waker when he first saw it – Nintendo Life

Wind Waker HD
Image: Nintendo

If you are not immediately sold to the art style in The Legend of Zelda: The Wind Waker, don’t feel bad. new ‘Did you know Gaming‘translation (thanks, VGC) Oh yeah Nintendo Dream the mid-2000s magazine reveals that Mario’s creator Shigeru Miyamoto was initially not a fan of Toon Link or the rest of Wind Walker’s cel-shaded and anime-like aesthetics.

According to Zelda series producer Eiji Aonumi – who was the director of Wind Walker at the time, Miyamoto struggled to move away from the idea of ​​a realistic art style, until the end of the game’s development cycle. And when he first saw Link in Wind Waker, he apparently “shivered,” claiming it wouldn’t sell.

Here’s Aonuma’s side of the story – which reveals how the team had to hide the whole thing from Miyamoto in order to launch the project:

Aonuma: “If I had gone and talked to him from the beginning, I think he would have said‘ How is Zelda? ’… Miyamoto had trouble releasing Link’s realistic artistic style until the very end.

“At some point, he did [Miyamoto] had to hold a presentation against his will. Then he said something [to me] like ‘You know, it’s not too late to change course and make a realistic Zelda.’

Miyamoto wasn’t exactly happy with the outcome, but he had no choice but to accept this new look due to time constraints and the fact that it would take the team “10 years” to make Zelda a game that looks realistic.

A more realistic look at the “next generation” series during GameCube’s lifetime eventually was Twilight Princess, which was also released on the Wii as the opening title. Before this game and Wind Walker, the earliest memories of Zelda on the GameCube can be linked to the famous Demo techniques of the space world since 2000.

It was also noted in the same video (below) that Nintendo’s original plan for The Legend of Zelda series on GameCube was simply to improve graphics in Ocarina of time and Major’s mask – leads to a prototype (with the same visual style as these games).

Eventually, Toon Link was born, and although Miyamoto wasn’t a fan of his at first – the rest of the team loved the new look, which took inspiration from the anime “they watched as kids”, especially the 1971 film. An island with animal treasures.

What do you think of Wind Walker’s artistic style? Are you a fan of him? Tell us below.


#Miyamoto #fan #artistic #style #Zelda #Wind #Waker #Nintendo #Life

Leave a Comment

Your email address will not be published.